And while there aren’t many supported games yet, SteamVR and the Vive on MacOS is now fully functional and gets updated in sync with its Windows counterpart. Since then, the first Macs with VR Ready specifications have begun shipping, and external GPUs for modern Macs and MacBooks are now officially supported out of beta, allowing systems without a dedicated internal GPU to meet VR Ready specifications. Update (6/4/18): This week is Apple’s WWDC 2018 event and it’s been one year since the company announced that SteamVR (and Vive) support was coming to MacOS. With SteamVR and the Vive now up and running on MacOS, eyes turn to Oculus, but the company isn’t ready to commit.
Apple has shown that it’s getting serious about the VR on Mac with platform-spanning VR announcements crossing both hardware and software at last year’s WWDC event.