And here I might get some static from people in the know that’ll say “you did get an answer” or “they told you what the problem was.” So I went through the tedious work of searching the Project Settings for anything that mentions IL2CPP or Mono, starting at Audio.īy the way, the other Google search results were pretty much the same as the first in that it talked about IL2CPP, but didn’t give me a solution to my problem. The answers throughout the forum post lead me to believe that IL2CPP and mono are settings that could be selected.
What I did see, however, was a recurring word: mono. There was no solution to my problem in the post, at least not that I could see or understand. It certainly might have been useful to someone and probably was, but it wasn’t to me. The top result was a post from 2015 in the Unity forums.Īs a person trying to learn how to make games using Unity, all the information in the post was gibberish. I copied the error text, pasted it into Google, and started looking at the results. When I first got the error, I started to think that I couldn’t publish to Windows on a Mac, which didn’t feel right, so I started searching for answers on the interwebs. “Windows IL2CPP player can only be built on Windows.”